Small Town: Thîdî-ifohê Bî

Thîdî-ifohê Bî

Thîdî-ifohê Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceMèrevaqêyê Zone
RegionQapubupujago Shrublands
Founded1713
Community LeaderCity Manager Grilê Dyeshèle
Area3 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation1790 m (5872 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population902
Population Density300 people per km2 (902 people per mi2)
Town AuraNecromancy
Naming
Native nameThîdî-ifohê Bî
Pronunciation/ˈθɪdɪ/ /iˈfohɘ/
Direct Translation[consistent; compatible] [galaxy]
Translation[Not Yet Translated]

Thîdî-ifohê Bî (/ˈθɪdɪ/ /iˈfohɘ/ [consistent; compatible] [galaxy]) is a subtropical Small Town located in the Mèrevaqêyê Zone of the Union of Engineers.

The name Thîdî-ifohê Bî is derived from the Iron Elvish language, as Thîdî-ifohê Bî was founded by Hulmar Dyèdsmthë, who was culturaly Iron Elven.

Climate

Thîdî-ifohê Bî has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 25°C (77°F). Thîdî-ifohê Bî receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the spring. Thîdî-ifohê Bî covers an area of nearly 3 km2 (1 mi2), and an average elevation of 1790 m (5872 ft) above sea level.

Overview

Thîdî-ifohê Bî was founded durring the early 18th century in early summer of the year 1713, by Hulmar Dyèdsmthë. The establishment of Thîdî-ifohê Bî was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Hulmar Dyèdsmthë struck deals with nearby nations and communities to establish Thîdî-ifohê Bî as a prison colony.

Thîdî-ifohê Bî was built using the conventions of Iron Elven durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Thîdî-ifohê Bî is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Thîdî-ifohê Bî is is constructed arround a semi-circular crampt paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Thîdî-ifohê Bî weathering a full scale bombardment durring a siege. Thîdî-ifohê Bî's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Thîdî-ifohê Bî has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Thîdî-ifohê Bî suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Thîdî-ifohê Bî long.

Civic Infrastructure

Thîdî-ifohê Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thîdî-ifohê Bî.

Thîdî-ifohê Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thîdî-ifohê Bî has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thîdî-ifohê Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thîdî-ifohê Bî's public wards, blessings, and other arcane systems.

Thîdî-ifohê Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Thîdî-ifohê Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Thîdî-ifohê Bî's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, autumn is short in Thîdî-ifohê Bî.

The Giant cockroach near Thîdî-ifohê Bî are known to be a mutant strain of the creature.

Thîdî-ifohê Bî's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Wild Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3644 m2
    • Cattle and Similar Creatures: 225
    • Poultry: 2706
    • Swine: 180
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 90

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 2
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

256 of Thîdî-ifohê Bî's population work within a Foundational Occupation.

628 of Thîdî-ifohê Bî's population do not work in a formal occupation, but do contribute to the local economy. 18 (2%) are noncontributers.

Points of Interest

Thîdî-ifohê Bî is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Thîdî-ifohê Bî makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a scythe of Abjuration, an a scythe imbued with potent amounts of Abjuration energies was created near Thîdî-ifohê Bî by in time immemorial, reportedly some time during the late 2nd century.

History